2 Jan 2017
Platano, a social wearable
The development of a public wearable device that facilitates Creative Technology community selection and community interaction.
6 Jun 2016
I finally bought a Pebble watch (second-hand), and got around to play with it a little. Today I published my first watchface.
4 Jan 2016
Resona - the Hive
Resona - the Hyve is a project that combines an audiovisual experience with non-verbal interaction. It is designed as a two-player Simon Says game. Allthough it is not yet finished, you can click "Read more" to see a demo video.
14 Jan 2015
An experiment in UI design: a homepage with lots of utilities.
Check it out...
30 Jan 2014
Keur Je Leven
"Kleur Je Leven" is a website aimed at raising funds for the project "Leven met lef" organised by the HGJB. For this project, a group in our church community emulates a restaurant for a day. All funds raised, except for ingredient costs, will go to Nepal, where it is used for church planting and supporting the vulnerable.
Read more... (dutch)
4 Jul 2013
Historical Inventions; a Rube Goldberg Machine
For a Creative Technology Exhibit we created (with a team of 20 persons), a Rube Goldberg Machine that shows inventions throughout the ages. Click "read more" to see the video.
25 Feb 2013
[BanaRun] a 3D animated short
Banarun is a short animation film about a banana which is put to the challenge to be with his true love. Made during an animation course for Creative Technology at the University of Twente, using only Blender, an open source 3D modelling and animation software product.
Click "Read more" to view it.
9 Jan 2013
Fish flocking with Kinect
For a subject called Programming with Structures I made a C++ visualization that shows fish and sharks in a fish tank, that respond on your hands, when they come close to the screen.
1 Jan 2013
Light Drawing Robot
The design of a device that can draw with an LED on photosensitive paper.
27 Dec 2012
Meme Your Phone
With the "Meme your Phone" project, we want to make people aware of what they use their phone for, and how often they check it. This in such a way to drag peoples attention on the unsocial aspect of using a mobile phone. We achieve this by connecting a meme to the data we get from either a survey, or a phone connected to the USB cable inside the box.